What I learned from my first month on an Oculus Rift VR headset

It’s not often that we hear the name “Oculus Rift” thrown around in an article about the Oculus Rift, but this time around, it’s a name that should be familiar to anyone who’s used an HTC Vive.

It’s the headset that launched at CES last month and has been the most talked-about and requested piece of hardware in the world of virtual reality.

In fact, I had to look it up on Google to find out what it’s called.

The headset’s been in production for months and is set to launch in the U.S. in December.

The specs have been announced for months, but when the Oculus team announced its headset at CES this month, we were given the briefest of refreshes.

For the most part, the Oculus software and hardware has remained the same.

The big difference is that the headset has a built-in camera.

In the past, developers would need to build out their own custom software for the camera to work properly, and then rely on third-party camera makers to make the necessary software changes.

But in the past year, the camera has received a lot of attention and it’s been built in-house.

Oculus now offers a camera called the Epson S20, which is basically an upgrade from the HTC Vive’s S20.

Like the S20 above, the S40 has a dual-camera setup that works with a variety of cameras and lenses.

It has a lens that is a standard 70mm lens, and the camera on the front can take either an f/2.8 or a f/4 lens.

The back of the camera offers a 35mm lens that has a focus distance of about 7.6mm.

It also has a sensor that’s 5 inches in diameter.

And that sensor has a resolution of 1,280 x 900 pixels.

The lenses are also different than what you’d find on the HTC and Oculus headsets.

On the HTC, lenses have a much narrower aperture, which means that you can get a wider field of view with a lens on the Rift.

On Oculus, lenses can be as wide as 1.5 inches in aperture, and they’re a bit wider.

The camera also has the ability to change lenses when you rotate the headset in the camera, which lets you shoot more and more photos at the same time.

The difference in the lenses, of course, is that you’ll need to buy a lens kit for each headset.

The HTC headset is currently available for preorder on Amazon, with the Oculus headset due out later this year.

The Epson lenses are only available through the Oculus app, and that’s not an option on the Oculus Store.

You can buy them for about $100, which works out to about $200 per pair.

That price will include everything that the S-20 lens kit will.

There’s also an adapter for the S80 lenses that works for both HTC and the Oculus headsets, so you don’t need to spend any extra money for a headset.

I don’t think anyone would buy the S60 lenses that the Oculus VR team used on their HTC Vive headset, but it’s not impossible.

You’ll just need to go with the cheaper S40 lenses instead.

I had no trouble getting used to the new setup, and I didn’t have to worry about the camera breaking down while I was recording my first videos.

But the big change that Oculus VR made in the new camera was the addition of a focus point.

This is a very useful feature that helps keep the camera in focus and provides more control over the experience when using the headset.

It will be handy when you’re looking down on your virtual worlds from a distance, or when you need to get in close to a person to capture their eye movements.

The focus point is located on the top of the lens.

When you turn the headset on, you can use the “Fully Manual” option to turn the camera off, but you can still switch the focus point when you turn it on again.

You also have the option to use the camera’s built- in LED flashlight for additional lighting when you want to see something in the distance.

The only downside to the camera is that it doesn’t have a built in IR transmitter.

You have to use an external IR light source, which you’ll probably find at your local electronics store or from a nearby video game store.

The other big difference between the HTC S20 and the S30 lenses is the size of the sensor on the back of each lens.

They’re the same size as the S10 lenses on the Samsung Gear VR, but the S15 lenses are slightly larger.

The S20 lenses have the same sensor size as HTC’s S30 lens, but they’re actually twice as wide.

The differences between the S50 and S80 lens are the same as between the H20 and H30 lenses on HTC’s headset.

They both have the ability for the sensor to shrink to 1.3mm for the lenses.